STATS_X

Advanced Stats & Status System for Unreal Engine 5

Core Systems

Everything you need to build complex game mechanics without reinventing the wheel

Flexible Attributes

Resources & Stats with unlimited values. Health, Mana, Strength - define any attribute with Current, Max, Base values and automatic clamping.

Status Forge Editor

Visual node-based status creation. Build complex effects like Poison, Burn, Shields without writing code. Compiles to native C++ performance.

Smart Modifiers

Additive & Multiplicative buff/debuff system with auto-recalculation. Stack buffs correctly with flexible removal by ID, Owner, or Source.

Interceptor System

Intercept & modify events in real-time. Build shields, damage reflection, lifesteal, critical hits - chain multiple interceptors with conditions.

Threshold Events

Trigger events when values cross boundaries. Death at HP=0, level ups, rage mode activation - without polling, clean and efficient.

Network Ready

Optimized replication with delta compression. Fast Array serialization, late joiner support, client time sync - works out of the box.

Why Stats_X?

Stop building infrastructure. Start building your game.

6+
Core Systems
Attributes, Status, Modifiers, more
100%
Blueprint Compatible
Full API exposed to designers
0
Network Config Needed
Replication works out of the box
Extensibility
Custom nodes, interceptors, formulas

⚡ Performance

Optimized for scale — benchmarked and proven, test the demo on your PC

120
FPS Maintained
Up to 500 actors with status
5000+
Concurrent Status
On single actor, still 120 FPS
<1ms
Cast Overhead
One-time cost, 1-2 frames
0
GC Allocations
Object pooling in action

Ready to get started?

Dive into the documentation and start building your game systems in minutes.

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