Everything you need to build complex game mechanics without reinventing the wheel
Resources & Stats with unlimited values. Health, Mana, Strength - define any attribute with Current, Max, Base values and automatic clamping.
Visual node-based status creation. Build complex effects like Poison, Burn, Shields without writing code. Compiles to native C++ performance.
Additive & Multiplicative buff/debuff system with auto-recalculation. Stack buffs correctly with flexible removal by ID, Owner, or Source.
Intercept & modify events in real-time. Build shields, damage reflection, lifesteal, critical hits - chain multiple interceptors with conditions.
Trigger events when values cross boundaries. Death at HP=0, level ups, rage mode activation - without polling, clean and efficient.
Optimized replication with delta compression. Fast Array serialization, late joiner support, client time sync - works out of the box.
Stop building infrastructure. Start building your game.
Optimized for scale — benchmarked and proven, test the demo on your PC
Dive into the documentation and start building your game systems in minutes.