Everything you need to build complex inventory mechanics without reinventing the wheel
Define Grid-Based (NxM Grid) and Slot-Based (Typed Slots) containers with tag-driven filters, access policies, rotation, and nesting support.
Reusable UDataAsset definitions drive item identity, stacking, placement, equip rules, fragments, and cosmetics.
Every mutation flows through Validate, Simulate, Commit, and Notify, with atomic handling for swap, split, merge, and batch operations.
Server-Authoritative execution with Client Prediction, reconciliation, and authoritative correction when local simulation diverges.
Read-only View Structs and Query APIs expose stable snapshots for UI, Blueprint, tag searches, and placement previews.
Flat registries and differential replication synchronize only changed data, reducing bandwidth and keeping multiplayer inventories scalable.
Stop building infrastructure. Start building your game.
Key facts pulled directly from the current v1.0 documentation
Dive into the documentation and start building your inventory systems in minutes.