Inventory_X Logo INVENTORY_X
Tutorials Documentation Discord v1.0
Getting Started
  • Introduction to the Plugin
  • Requirements and Compatibility
  • Installation and Setup
  • Supported Use Cases
Concetti Fondamentali
  • Glossary
  • Architectural Principles
  • Layer 1 and Layer 2 - When To Use What
LAYER 1 — Core Inventory System
Definizione dei Dati
  • Item Definition
  • Container Definition
  • Stack, Equip e Placement Rules
  • Instance Fragments
  • Item Cosmetic
Runtime e Layout
  • Inventory Component
  • Container e Item Handle
  • Layout Engine (NxM Grid)
  • Nested Containers
Logica e Operazioni
  • Rules Engine
  • Operation Pipeline
  • Batch Operations
Networking
  • Delta Replication
  • Client Prediction
  • Reconciliation and Handle Remapping
Blueprint API
  • Command Wrapper
  • View Structs and Query
  • Delegates and Events
LAYER 2 — Cross-Inventory (Enterprise)
Sessione di Interazione
  • Vision and Use Cases
  • Session Lifecycle
  • Provider Abstraction
Sicurezza e Accesso
  • Policy Definitions
  • Capability Model
  • Locking System
Operazioni Cross-Inventory
  • Cross-Endpoint Validation
  • Atomicity and Commit Guarantees
  • Subtree Transfer
Networking di Sessione
  • Replica Owner-Only
  • Revision Barrier
  • Session Prediction
Blueprint API Enterprise
  • Async Session API
  • Command Wrapper Cross-Inventory
  • Session Delegates and Events
INVENTORY_X
v1.0 — Plugin for Unreal Engine 5.x by Gabriele Rogani - XForge
Discord